Think about saying something like, “Simon Says clap your hands” vs. Give them simple commands that have few words and one step. Younger students or those working to improve the cognitive skill of following sequences can improve these areas with certain adaptations. Think about each child and what kind of commands you may need to give them to help them play successfully. Simon Says is actually a really great game for executive functioning skills, and specifically a game to The players that did not complete the incorrect action (Simon didn’t say “Simon Says”!) stay in the game or do not lose a token or tally chip/tally mark.Įasy, right? Not too fast friends! A child’s (and adults’) attention, impulsivity, and patience can play a role in their ability to listen, act, and wait while playing this game.Other players: Correctly do not follow the direction and do not hop on one foot.The players that completed the incorrect action (Simon didn’t say “Simon Says”!) are out of the game or lose a token or tally chip/tally mark.Other players: Incorrectly follow the direction and hop on one foot.The players that did not complete the correct action are out of the game or can stay in the game and lose a token or tally chip/tally mark.Other players: Incorrectly do not follow the direction.The players that completed the correct action stay in the game or can stay in the game and do not lose a token or tally chip/tally mark.Other playe rs: Correctly follow the direction and hop on one foot.Third, the last player standing or the player with the last chip or tally stroke is the winner. If they DO NOT follow one of the stated Simon Says commands, they are out or lose a stroke or chip too. If a player follows that direction and completes the movement when “Simon” doesn’t say “Simon Says”, they are out of the game or can lose one of their tally strokes or chips that is given to each player before play. Second, the game has a trick with it, Simon MUST preface the command by saying, “Simon Says”, or the command is NOT to be followed. (There are many targeted goal areas identified with commands listed later in the post.) If you don’t have a puppet toy the you could just use your hand or pretend there is an invisible puppet on your shoulder.If you’ve never heard of Simon Says or don’t have a clue what it is, it’s a fun game that is easy to implement in any location.įirst, you identify one player for the role of Simon and that player will give the other players commands for actions to perform.“My puppet says touch your nose with your tongue, or blink your eyes 3 times, or wiggle your nose” etc). ![]()
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